We have a vested interest in exploring how an understanding of industrial design, manufacturing, engineering, and computation can inform the production of buildings, and the various components of buildings that make them programmatically functional. With each endeavor we're both passively and proactively looking for solutions, which stem from sources related to our services, that can contribute to our design process.
Turnaround times for mock ups range quite a bit, depending largely on the scale, complexity, and availability of materials. Build times may take anywhere from a few days to several weeks. For every mock up we strive to construct it with the highest craft and attention to detail possible within the allotted timeframe.
The short answer is, no. On the one hand, we resist any strict, stylistic biasing to the greatest degree possible. Our aim is to respond, with each project, to the distinct conditions that are specific to a given site, scale, climate, geography, program, etc. Preferencing an aesthetic theme limits the architect's capacity to encourage the life of the building to inform its appearance. On the other, our work is certainly shaped by our ongoing interest (albeit more performance based than aesthetic) in exploring the potential benefits and limitations of using algorithmic processes in design and fabrication.
We write code and use algorithms essentially for two reasons. One, scripting is implemented to help us generate solutions that are particularly complex and/or data intensive. It give us the capacity to iterate quickly and methodically, often producing results that are interestingly unpredictable. Two, we use scripting for the purpose of automating tasks. Much of our work would not be possible to realize within a competitive time scale without some automation.
The applications we use for 3d modeling can range considerably depending on the work we're doing. Some of the software we've used includes: Rhino, Grasshopper, SolidWorks, SketchUp, Revit, Autocad, Poser.
We primarily accept .dwg, .3dm, and .ai files
24 inches x 36 inches
We can cut and engrave acrylic, wood, paper products, various natural and synthetic fabrics, leather, rubber. Please contact us for a complete list of materials.
It's very simple! Just follow these guidelines:
If you are providing material, please cut to size.
Some of our 3d printing is done in-house, and some is outsourced to regional vendors. As a result, we can print in plaster, several kinds of plastic (with a variety of colors, durometers and opacities), ceramic, and metal.
The most common file type for 3d printing is .stl, which is a triangulated mesh.
11.8 inches x 7.8 inches x 5.8 inches. Horizontal build layers are approximately 28 micron, or .001 inches thick.
5 feet wide x 10 feet long
Our machine has a 7-1/4” inch 'Z' clearance, minus the portion of the bit that extends beyond the collet (which is a variable dimension).
We charge an hourly rate for programming the machine and machining time.
Computer Numerically Controlled
Thermoforming is the process of heating a sheet of plastic and forming it against a mold by applying a vacuum between the mold surface and the sheet. Even though thermoforming is a manually driven technology, we consider it an important adjunct machine to computer controlled machines.
11 inches wide x 17 inches long. Molds can be up to 6 inches tall.
Yes. Please call or email our office for pricing.
As a result of our interdisciplinary experience in the various services we offer, we're able to provide our clients with thoroughly considered design strategies, a wide gamut of in-house prototyping capabilities, and an exceptional range of skill sets.
In most cases, yes, we're willing to sign a Non Disclosure Agreement in order to help ensure that your intellectual property is protected. However, we typically ask for a vague, general description of the idea before signing an NDA so that we can make an informed decision about whether or not we would be an appropriate match for the desired product and its respective market.
Radlab, Inc 2 Spice Street Boston, MA 02129
// The practice of theorizing, generating, communicating, and producing novel solutions to contemporary construction issues.
As a firm that tends to work on a variety of project types and scales, our involvement in the building process typically involves some combination of research, design, fabrication, and installation. Models, diagrams, renderings, mock ups, animations, and prototypes are utilized to create and communicate potential solutions.
// The discipline of creating design solutions through the application of techniques in computing.
For Radlab, design computing is about innovation and efficiency. Using computational processes enables us to explore new possibilities in form, structure, composition, and performance, yet it also serves to promote our ever-increasing desire for maximizing material conservation.
// The translation of digital geometry into physical material.
With a streamlined work flow between our studio and shop, we're able to assist clients in maximizing design and production efficiency while minimizing the steps to project completion.
// The process of cultivating ideas into useful, meaningful, environmentally sensitive, marketable objects.
Radlab works with clients through stages of design, engineering, prototyping, patenting, and manufacturing, from conception to product completion.
Matt Trimble was invited as a guest lecturer for Harvard University's Career Discovery Program at the Graduate School of Design.
We're very excited to announce that the 'One Main' project has been selected as a Popular Choice Winner in the Architizer A+ Awards for the Plus Category | Architecture +Materials.
As part of an effort to garner public funding for our “Playscape Initiative”, Radlab was invited to present our grant proposal to the Browne Fund at Boston City Hall.
For one of the feature events for Boston Design Week, Matt Trimble was invited as a guest panelist at the Lanoue Gallery for a discussion on the topic of “Harnessing the Power of Art”.
Selected from over 2,000 nominations, then narrowed to 150 finalists, Radlab is very proud to have been named one of this year's 50 on Fire by BostInno! Congratulations to all the nominees, and to our fellow winners in the Design category: Sasaki Associates, Kennedy & Violich Architecture, Formlabs, and Open Style Lab.
Radlab was selected by BostInno as a Finalist in the 50 on Fire Design category for their annual awards celebration.
Phase 2 of the GLX Integrated Art Program for the Massachusetts Bay Transit Authority received over 70 submissions. Those were narrowed to 12 semi-finalists, and Radlab has been named 1 of 5 finalists chosen to work on the green line extension.
The October issue of Architectural Record features Radlab's Beaver Works Pod and Lounge Pendant Lights for MIT, in collaboration with Merge Architects.
Link to Article
Radlab recently worked with Warner Bros on the set of The Judge. We worked with the Art Director, David Swayze, to create the window leading patterns for the courtroom scenes: 3 windows, 3 window transoms, and 1 rose window. The film opens in theaters next month.
Photo credit: Claire Folger/Courtesy of Warner Bros. Pictures.
Matt Trimble has been asked to serve as a jury member for a national design competition in the Ukraine.
Architizer is featuring Radlab's Gradient Wall project.
This year the Haystack Mountain School of Crafts has invited Matt Trimble to be a guest speaker at its annual summer conference from July 6-10. The theme of the conference is Craft Thinking: Ideas on Making, Materials, and Creative Process. Matt will be speaking on the topic of Performance Tuning within the context of design.
Sample modules and video from the Screen Walls workshop will be exhibited in the Boston Architectural College's McCormick Gallery from April 21, 2014 – May 8, 2014.
Matt Trimble/Radlab was selected as a semi-finalist (top 10 out of 88) in an open call for proposals to develop integrated public art for 3 new train stations in Cambridge and Somerville.
Matt Trimble will be teaching a workshop entitled Material Bias at the Universidad Francisco Marroquin in Guatemala City. The workshop will explore the notion of allowing form, and to some degree function, to become subservient to an understanding of how materials can inform and regulate design.
link to UFM article
Radlab is a multidisciplinary design and fabrication consulting firm located in Boston, MA. The scope of our work includes architecture, design computing, digital fabrication, and product development. These areas are viewed as uniquely distinguishable, and yet distinctly complementary. At Radlab, opportunities for integrating and intersecting disciplines are always on the agenda.
Radlab views continual experimentation, part of its core mode of operation, as a critical form of applied research. The cultivation of design knowledge through trials and prototypes, creating and documenting a continually expanding archive of shared experience, is part of our standard practice. Through clearly defined intentions and methods, with ad hoc rubrics for measuring and evaluating levels of success, research is employed as a foundational tool for realizing ideas in physical form. It is understood that although research, in these terms, by no means guarantees any form of success, it plays a crucial role in reinforcing design propositions, thereby maximizing the probability of success.
Within this framework of experimentation, the creation and discovery of pertinent solutions are wrought through cyclical iterations, invariably mixed with some success and some failure. These research and design experiments (from which Radlab derives its name) occur at a range of scales, within both digital and material contexts, and are rationalized through the lens of a variety of project specific goals. It is our aim not to let technology drive intention, but rather to allow the unfolding of process occur in response to and in conjunction with research. Emperical evidence, both predictable and entirely unforseeble, emerges through the study of materials, joinery systems, spatial configurations, environmental conditions and assembly logics, ready to take the helm.
Matthew A. Trimble founded Radlab in 2008. Born in Memphis, TN, he has since lived in Kuwait, Los Angeles, and now resides in Boston with his wife and daughter. Trimble has studied architecture at The University of Memphis (BFA), where he received the Frances F. Austin Scholarship, and holds a Professional Degree (M.Arch) from the Massachusetts Institute of Technology, where he was awarded the Avalon Travel Fellowship.
Trimble has a diverse range of experience working and consulting in the field of architecture for firms that include Neil M. Denari Architects, Behnisch Behnisch and Partner, Preston Scott Cohen, Inc, and dECOi Architects. He has also served as a partner and director of technology and design for Ispace, LLC, a Boston based product development company. Trimble has taught seminars, workshops, and studios for both graduate and undergraduate students at the Boston Architectural College, the Wentworth Institute of Technology, and the Universidad Francisco Marroquín in Guatemala City. He currently teaches at the Rhode Island School of Design.
If you would like to be considered for a position at Radlab, please send a brief letter of interest, resume, and work samples [as a single PDF, 5mb max] to email@example.com.
2 Spice Street
Boston, MA 02129